Super Smash Bros. Melee Easter Egg - The Black Hole
What is a 'Black Hole'?
A 'Black Hole' is a name given to the glitch that uses turnips to suck people in and do 999% damage very quickly. You can add little flashes to it, flames, and sparks. Of course, it will give the game lag, but I don't think it will destroy the game. I have not heard of that yet. This should take 1-3 minutes to complete.
You will need these things to accomplish a Black Hole.
1:Super Smash Bros. Melee disk
Friendly fire: OFF
Player 4:Ness (but any character will do.)
All characters must be played by people, and have no computer charcters.
Unlimited Ammo -
This will require a lot of shooting on Ness' behalf using the Superscope Gun, so we will need a glitch to get him unlimited ammo. Here's what you do:
1) Get Ness a Superscope Gun.
2) Have Peach stand BEHIND Ness, within reach of a slap using the A button, but not close enough that when Ness fires a shot, Peach will get damaged.
3) With Ness, tap A to shoot 3 small shots. Do this 5 times for a total of 15 small shots in 5 groups of 3. In other words, ... ... ... ... ...(<-- shots)
4) Do a charge-up shot by holding down the A button, letting it go on it's own. Do this twice for a total of 15 small shots in 5 groups of 3, and 2 huge shots in groups of 1. In other words, ... ... ... ... ... O O(in that order)
5) Charge up again, but this time, have Peach hit Ness with the A button. Ness should now have unlimited Superscope Gun ammo.
Have Peach standing in the little ditch/cavern/tunnel, but able to jump out without hitting anything.
Have Fox on the ledge to the left of that close to the edge.
Have Falco on the ledge on the other side of the ditch/cavern/tunnel.
Have Ness a small distance behind Fox.
It should look something like this rather crappy diagram if you did Hyrule Temple:
| 5 | 2=Ness
|___________ | 3=Fox
|||||||||||| | 4=Falco
| | 5=Spawn
|_____2___3_ _4__ |
|||||||||||| |||| |
||||||||||| |||| |
|||||||| |||| |
||||| 1 |||| |
Starting the Blach Hole -
Let's get making the Black Hole once you've gotten everyone into place.
Start by firing with Ness and not stopping until I tell you to. The shots should go through Fox toward Falco. It helps to have a turbo controller, so that you can simply hold A down with Ness to fire endlessly and easily.
Have Falco and Fox use Down+B and HOLD B. Down can be let go as soon as the deflections start. The shots will deflect off Falco to Fox. The first few times, it will probably only deflect in one place (a green orb will appear where the shots collide). When this happens, stop holding down the buttons and reposition Fox and Falco slightly and repeat.
When you've done it right, there will be multiple green orbs between Fox and Falco. Continue shooting until there are so many orbs that it is almost like a straight line and there are no spaces. If that does not happen, have Peach jump
in a few times. It helps for some reason. Oh, and you can let go with Fox and Falco. As in B no longer needs to be held.
STOP SHOOTING. If you continue shooting, the orbs will be even more numerous and there will be LOTS of lag. There should only be a tiny bit. Stop shooting as soon as the orbs form a nice straight no-space line.
Now, throw up turnips with Peach by first hitting Down+B to pull out a turnip, then throw it up by titlting the yellow C stick up or Up+A. The turnip should spin in the place you threw it up. Continue the process, throwing up turnips in ONE place until there are about 15 turnips. Careful the game doesn't freeze.
Put in some more if the game doesn't lag much, or maybe a little less if it lags a lot. I've had reports saying having less than 13 won't do it.
Have Ness jump in front of Fox to stop the orbs, but the turnips should remain spinning in the spot you threw them if you did this right.
To make sure the 'Black Hole' works, hit Right+B with Fox into the Black Hole. He should almost instantly get 999% damage.
Now, hit Right/Left+B (The direction of the Black Hole in comparison to Ness) with Ness to use PK Fire. Try to get it in the turnips. It should now look like
a turnip sun.
And THERE YOU HAVE IT! A simple Black Hole, which will do massive damage to whoever jumps into it, and will keep them there unless they manage to get out (keep hitting the analog stick in the direction you want to get out and you'll
eventually make it).
NOTE: The game will lag a little.
Adding to the Black Hole -
You may notice the 'Black Hole' is a little pathetic. NEVER FEAR! There are ways to make it better. Note that some of these can be used in conjunction with each other, depending on the characters.
Flaming Black Hole: Doing PK Fire(Right/Left+B) on the toppish part of the Black Hole will sometimes cause the fire to stay on top of the Black Hole. Doesn't add as much damage, but certainly looks cool.
Flaming Black Hole 2: Get Fox/Falco to do Up+B into the BH/SN, and they might get stuck in position, dishing out more damage.
Flaming Black Hole 3: Use Bowser's B attack into the Black Hole.
Blue Black Hole: When a character gets stuck inside the BH/SN, there will be that blue star emitting from them that happens when you get hit.
Sparky Black Hole: Have Ness jump (Up/X/Y) facing the BH/SN and
relatively close to it, then tilt the C stick toward the BH/SN. He
will emit light from his hands, which will go into the BH/SN. He
should be just outside the BH/SN, but his hands should be inside. If you did this right, he will not get damage, but anyone in the BH/SN (except Fox) will get damaged. This also creates sparks when someone gets it, and will make the screen flash darker and brighter. To get Ness out, attack him until he flies out.
Sparky Black Hole 2: Alternatively, you can have Ness jump facing *away* from the Black Hole, still close, and still tilting the C stick toward the BH/SN. He will do a kick, still emit light, and still get caught undamaged, and still make sparks. To get Ness out, attack him until he flies out.
Turnippy Black Hole: Position Peach under the BH/SN (again). Pick up a turnip, and then throw it up in the same spot, and it will stay there.
Coiny Black Hole: For this, you will need Mario, Luigi, or Dr.Mario instead of Ness. Have the person use Up+B into the BH/SN, which will then sprout coins until the Mario person falls out.
Charactery Black Hole: Similar to Ness's attacks that get him stuck into the Black Hole, yet not suffering damage, but damaging others.
Itemy Black Hole: Throwing items into the Black Hole will often do nothing, but they can get stuck inside, and damage the people other than the one who threw the item in most cases.
Freezing Black Hole: Have Fox use Left/Right +B into the Black Hole, then get Mr. Game and Watch to do the same from the opposite side. It will work when the hammer is #8.
Leashed Black Hole: Have Sheik. Use her chain-whip into the Black Hole. It will get stuck there.
Ghostly Black Hole: I'm not entirely sure if you can use Fox for this, or if the position can change, but in hyrule, have Falco use Left+B on the pillar where the right side of the deflection is, and if you do it right, a ghostly blue Falco will remain on the ledge, even after Falco falls out of the Black Hole.
Less Laggy Black Hole: Play in Lightning Melee.
Shocking Black Hole: Using Up+B with Pikachu (and Pichu I would presume) will get him stuck inside, and he will shock other players.
Explosive Black Hole: Link and Young Link's bombs will get stuck in the Black Hole, but will still blow up in their time limit.
Here is a quick link to a great instructional video on how to create a Black Hole:
Action Replay would help, but you can do it without it.
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